Accelerating 3D Gaussian Splatting with Neural Sorting and Axis-Oriented Rasterization
Zhican Wang, Guanghui He, Dantong Liu, Lingjun Gao, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Wayne Luk, Hongxiang Fan

TL;DR
This paper introduces a co-designed architecture-algorithm approach for 3D Gaussian Splatting that significantly accelerates rendering and reduces energy consumption on resource-limited devices by optimizing rasterization and sorting processes.
Contribution
It proposes axis-oriented rasterization and neural sorting techniques, along with a reconfigurable processing array, to enhance efficiency and speed in 3D Gaussian Splatting.
Findings
Achieves 23.4 to 27.8 times speedup over edge GPUs.
Reduces multiply-and-add operations by up to 63%.
Decreases energy consumption by 28.8 to 51.4 times.
Abstract
3D Gaussian Splatting (3DGS) has recently gained significant attention for high-quality and efficient view synthesis, making it widely adopted in fields such as AR/VR, robotics, and autonomous driving. Despite its impressive algorithmic performance, real-time rendering on resource-constrained devices remains a major challenge due to tight power and area budgets. This paper presents an architecture-algorithm co-design to address these inefficiencies. First, we reveal substantial redundancy caused by repeated computation of common terms/expressions during the conventional rasterization. To resolve this, we propose axis-oriented rasterization, which pre-computes and reuses shared terms along both the X and Y axes through a dedicated hardware design, effectively reducing multiply-and-add (MAC) operations by up to 63%. Second, by identifying the resource and performance inefficiency of the…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
MethodsSoftmax · Attention Is All You Need
