Towards Terrain-Aware Task-Driven 3D Scene Graph Generation in Outdoor Environments
Chad R Samuelson, Timothy W McLain, and Joshua G Mangelson

TL;DR
This paper explores the development of terrain-aware 3D scene graphs for outdoor environments, enhancing robotic environment understanding for high-level reasoning and decision-making.
Contribution
It introduces a method to generate outdoor 3D scene graphs by adapting indoor techniques and creating a metric-semantic point cloud for large outdoor areas.
Findings
Feasibility demonstrated through preliminary qualitative results.
Modified existing indoor 3DSG techniques for outdoor use.
Potential for deployment in real-world outdoor robotic applications.
Abstract
High-level autonomous operations depend on a robot's ability to construct a sufficiently expressive model of its environment. Traditional three-dimensional (3D) scene representations, such as point clouds and occupancy grids, provide detailed geometric information but lack the structured, semantic organization needed for high-level reasoning. 3D scene graphs (3DSGs) address this limitation by integrating geometric, topological, and semantic relationships into a multi-level graph-based representation. By capturing hierarchical abstractions of objects and spatial layouts, 3DSGs enable robots to reason about environments in a structured manner, improving context-aware decision-making and adaptive planning. Although most recent work has focused on indoor 3DSGs, this paper investigates their construction and utility in outdoor environments. We present a method for generating a task-agnostic…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Shape Modeling and Analysis · Multimodal Machine Learning Applications
