Synthetic Dataset Generation for Autonomous Mobile Robots Using 3D Gaussian Splatting for Vision Training
Aneesh Deogan, Wout Beks, Peter Teurlings, Koen de Vos, Mark van den Brand, and Rene van de Molengraft

TL;DR
This paper introduces a novel method for automatically generating annotated synthetic datasets using 3D Gaussian splatting in Unreal Engine, enabling scalable, accurate, and diverse training data for robot vision without manual annotation.
Contribution
It presents the first application of synthetic data for training object detection in dynamic robot environments, demonstrating comparable performance to real data and enhanced results when combined.
Findings
Synthetic datasets achieve performance similar to real datasets.
Combining real and synthetic data improves object detection accuracy.
The method significantly reduces manual annotation effort.
Abstract
Annotated datasets are critical for training neural networks for object detection, yet their manual creation is time- and labour-intensive, subjective to human error, and often limited in diversity. This challenge is particularly pronounced in the domain of robotics, where diverse and dynamic scenarios further complicate the creation of representative datasets. To address this, we propose a novel method for automatically generating annotated synthetic data in Unreal Engine. Our approach leverages photorealistic 3D Gaussian splats for rapid synthetic data generation. We demonstrate that synthetic datasets can achieve performance comparable to that of real-world datasets while significantly reducing the time required to generate and annotate data. Additionally, combining real-world and synthetic data significantly increases object detection performance by leveraging the quality of…
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Taxonomy
TopicsAdvanced Neural Network Applications · Robot Manipulation and Learning · Robotics and Sensor-Based Localization
