FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting
Hengyu Liu, Yuehao Wang, Chenxin Li, Ruisi Cai, Kevin Wang, Wuyang Li, Pavlo Molchanov, Peihao Wang, Zhangyang Wang

TL;DR
FlexGS introduces an elastic inference approach for 3D Gaussian splatting that allows adaptable model sizes for different device constraints without fine-tuning, maintaining high rendering quality.
Contribution
We propose a novel elastic inference method for 3D Gaussian splatting that dynamically selects and transforms Gaussians based on target memory constraints, eliminating the need for fine-tuning.
Findings
Effective model size adaptation without fine-tuning.
Maintains high rendering quality across different device constraints.
Demonstrated on multiple 3D scene datasets.
Abstract
3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on devices with restricted computational resources. Previous approaches have focused on pruning less important Gaussians, effectively compressing 3DGS but often requiring a fine-tuning stage and lacking adaptability for the specific memory needs of different devices. In this work, we present an elastic inference method for 3DGS. Given an input for the desired model size, our method selects and transforms a subset of Gaussians, achieving substantial rendering performance without additional fine-tuning. We introduce a tiny learnable module that controls Gaussian selection based on the input percentage, along with a transformation module that adjusts the…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
