Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data
Ben Moran, Mauro Comi, Arunkumar Byravan, Steven Bohez, Tom Erez, Zhibin Li, Leonard Hasenclever

TL;DR
This paper presents a novel end-to-end framework that converts imperfect real robot data into accurate, photorealistic digital twins suitable for physics simulation, combining differentiable rendering and physics for joint refinement.
Contribution
Introduces a hybrid scene representation and an end-to-end optimization pipeline that jointly refines geometry, appearance, and robot poses from noisy real-world data.
Findings
High-fidelity object mesh reconstruction achieved
Photorealistic novel view synthesis demonstrated
Robot pose calibration performed without annotations
Abstract
Creating accurate, physical simulations directly from real-world robot motion holds great value for safe, scalable, and affordable robot learning, yet remains exceptionally challenging. Real robot data suffers from occlusions, noisy camera poses, dynamic scene elements, which hinder the creation of geometrically accurate and photorealistic digital twins of unseen objects. We introduce a novel real-to-sim framework tackling all these challenges at once. Our key insight is a hybrid scene representation merging the photorealistic rendering of 3D Gaussian Splatting with explicit object meshes suitable for physics simulation within a single representation. We propose an end-to-end optimization pipeline that leverages differentiable rendering and differentiable physics within MuJoCo to jointly refine all scene components - from object geometry and appearance to robot poses and physical…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
