Multi-view Surface Reconstruction Using Normal and Reflectance Cues
Robin Bruneau, Baptiste Brument, Yvain Qu\'eau, Jean M\'elou, Fran\c{c}ois Bernard Lauze, Jean-Denis Durou, Lilian Calvet

TL;DR
This paper presents a versatile multi-view surface reconstruction framework that integrates normal and reflectance cues, achieving state-of-the-art results in fine detail preservation and challenging visibility conditions using both traditional and neural rendering methods.
Contribution
It introduces a joint re-parametrization of reflectance and normals as radiance vectors, enabling seamless integration into existing surface reconstruction pipelines, with improved robustness and speed.
Findings
State-of-the-art performance on MVPS benchmarks
Superior fine-detail reconstruction in complex materials
Enhanced robustness and efficiency of the algorithm
Abstract
Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a versatile framework that incorporates multi-view normal and optionally reflectance maps into radiance-based surface reconstruction. Our approach employs a pixel-wise joint re-parametrization of reflectance and surface normals, representing them as a vector of radiances under simulated, varying illumination. This formulation enables seamless incorporation into standard surface reconstruction pipelines, such as traditional multi-view stereo (MVS) frameworks or modern neural volume rendering (NVR) ones. Combined with the latter, our approach achieves state-of-the-art performance on multi-view photometric stereo (MVPS) benchmark datasets, including…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
