Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting
Chengqi Li, Zhihao Shi, Yangdi Lu, Wenbo He, Xiangyu Xu

TL;DR
This paper introduces Asymmetric Dual 3D Gaussian Splatting, a novel neural rendering framework that enhances 3D reconstruction stability and quality in challenging real-world conditions by leveraging model divergence and consistency constraints.
Contribution
The work proposes a dual-model training strategy with asymmetric masking and a lightweight EMA proxy to improve robustness and efficiency in neural rendering from in-the-wild images.
Findings
Outperforms existing methods on real-world datasets
Achieves higher reconstruction stability and visual quality
Reduces training time with lightweight model variants
Abstract
3D reconstruction from in-the-wild images remains a challenging task due to inconsistent lighting conditions and transient distractors. Existing methods typically rely on heuristic strategies to handle the low-quality training data, which often struggle to produce stable and consistent reconstructions, frequently resulting in visual artifacts. In this work, we propose \modelname{}, a novel framework that leverages the stochastic nature of these artifacts: they tend to vary across different training runs due to minor randomness. Specifically, our method trains two 3D Gaussian Splatting (3DGS) models in parallel, enforcing a consistency constraint that encourages convergence on reliable scene geometry while suppressing inconsistent artifacts. To prevent the two models from collapsing into similar failure modes due to confirmation bias, we introduce a divergent masking strategy that…
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Taxonomy
Topics3D Shape Modeling and Analysis · Neural Networks and Applications · Computer Graphics and Visualization Techniques
