RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
Chuanyu Fu, Yuqi Zhang, Kunbin Yao, Guanying Chen, Yuan Xiong, Chuan Huang, Shuguang Cui, Xiaochun Cao

TL;DR
RobustSplat introduces a novel approach to 3D Gaussian Splatting that effectively reduces artifacts caused by transient objects, enhancing scene rendering accuracy through delayed densification and multi-resolution mask bootstrapping.
Contribution
The paper proposes two key innovations: a delayed Gaussian growth strategy and a scale-cascaded mask bootstrapping method, improving transient object handling in 3D scene rendering.
Findings
Outperforms existing methods on multiple datasets
Reduces artifacts caused by transient objects
Enhances robustness and scene detail accuracy
Abstract
3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling scenes affected by transient objects, leading to artifacts in the rendered images. We identify that the Gaussian densification process, while enhancing scene detail capture, unintentionally contributes to these artifacts by growing additional Gaussians that model transient disturbances. To address this, we propose RobustSplat, a robust solution based on two critical designs. First, we introduce a delayed Gaussian growth strategy that prioritizes optimizing static scene structure before allowing Gaussian splitting/cloning, mitigating overfitting to transient objects in early optimization. Second, we design a scale-cascaded mask bootstrapping approach that first leverages…
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