UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment
Heming Zhu, Guoxing Sun, Christian Theobalt, Marc Habermann

TL;DR
This paper introduces UMA, a method for creating highly detailed, photorealistic human avatars from multi-view videos by improving surface tracking and deformation supervision, achieving superior rendering quality and geometric accuracy.
Contribution
UMA employs a latent deformation model guided by 2D video point trackers and a cascaded training strategy to enhance surface alignment and detail preservation in human avatars.
Findings
Significantly improved rendering quality at 4K resolution.
Enhanced geometric accuracy over previous methods.
Robust surface tracking using 2D point supervision.
Abstract
Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in implicit representations, the quality of the animatable avatars has achieved an unprecedented level by attaching the implicit representation to drivable human template meshes. However, they usually fail to preserve the highest level of detail, particularly apparent when the virtual camera is zoomed in and when rendering at 4K resolution and higher. We argue that this limitation stems from inaccurate surface tracking, specifically, depth misalignment and surface drift between character geometry and the ground truth surface, which forces the detailed appearance model to compensate for geometric errors. To address this, we propose a latent deformation model…
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Taxonomy
Topics3D Shape Modeling and Analysis · Human Motion and Animation · Human Pose and Action Recognition
