Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts
Benjamin Schiffer, Mark Sellke

TL;DR
This paper introduces a geometric approach to incentivized exploration in linear bandits, enabling efficient, incentive-compatible learning with polynomial sample complexity under mild conditions.
Contribution
It demonstrates that geometric conditions on action sets can eliminate exponential sample complexity barriers in incentivized exploration.
Findings
Sample complexity scales polynomially with dimension under geometric conditions.
Incentive-compatible algorithms achieve near-optimal regret efficiently.
Barriers to exploration are overcome with mild geometric assumptions.
Abstract
In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible algorithms for this problem is to gather a moderate amount of initial data, after which one can obtain near-optimal regret via posterior sampling. With high-dimensional contexts, however, this \emph{initial exploration} phase requires exponential sample complexity in some cases, which prevents efficient learning unless initial data can be acquired exogenously. We show that these barriers to exploration disappear under mild geometric conditions on the set of available actions, in which case incentive-compatibility does not preclude regret-optimality. Namely, we consider the linear bandit model with actions in the Euclidean unit ball, and give an…
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Taxonomy
TopicsCapital Investment and Risk Analysis · Economic theories and models · Reservoir Engineering and Simulation Methods
MethodsSparse Evolutionary Training
