
TL;DR
This paper establishes a phase transition in Minesweeper, showing that above a certain mine density the game is almost surely unsolvable, while below it, an efficient solving algorithm exists.
Contribution
The paper provides the first rigorous proof of a phase transition in Minesweeper related to mine density and solvability.
Findings
High mine density leads to unsolvability with high probability.
Below the critical density, Minesweeper can be solved in linear time.
Identifies a sharp threshold for solvability based on mine density.
Abstract
We prove a coarse phase transition for the game of Minesweeper: above a certain critical mine density, the game becomes unsolvable with high probability, whereas below the critical mine density it can be solved with a linear time algorithm.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMetallurgy and Material Forming
