HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception
Wei Yao, Yunlian Sun, Hongwen Zhang, Yebin Liu, Jinhui Tang

TL;DR
HOSIG introduces a hierarchical framework for realistic full-body human-object-scene interaction generation, combining scene-aware grasping, obstacle-avoiding navigation, and detailed motion synthesis to produce plausible, long-duration interactions with minimal manual effort.
Contribution
The paper presents a novel hierarchical approach that integrates scene perception, navigation, and motion diffusion for high-fidelity interaction synthesis, addressing limitations of prior methods.
Findings
Outperforms state-of-the-art on TRUMANS dataset
Supports unlimited motion length via autoregressive generation
Requires minimal manual intervention
Abstract
Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading to implausible penetrations, while human-scene interaction approaches struggle to coordinate fine-grained manipulations with long-range navigation. To address these limitations, we propose HOSIG, a novel framework for synthesizing full-body interactions through hierarchical scene perception. Our method decouples the task into three key components: 1) a scene-aware grasp pose generator that ensures collision-free whole-body postures with precise hand-object contact by integrating local geometry constraints, 2) a heuristic navigation algorithm that autonomously plans obstacle-avoiding paths in complex indoor environments via compressed 2D floor maps…
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Taxonomy
TopicsHuman Pose and Action Recognition · Multimodal Machine Learning Applications · Human Motion and Animation
