Captivity-Escape Games as a Means for Safety in Online Motion Generation
Christopher Bohn, Manuel Hess, S\"oren Hohmann

TL;DR
This paper introduces a novel approach using a captivity-escape game to improve safety and efficiency in online motion planning, reducing conservatism and computational effort.
Contribution
It proposes a new method that adapts model performance for safety margins using a captivity-escape game, enhancing accuracy and reducing computation in motion generation.
Findings
The method achieves higher numerical accuracy than existing approaches.
It significantly reduces computation time in safety-critical motion planning.
Demonstrated effectiveness through a numerical example comparing to state-of-the-art methods.
Abstract
This paper presents a method that addresses the conservatism, computational effort, and limited numerical accuracy of existing frameworks and methods that ensure safety in online model-based motion generation, commonly referred to as fast and safe tracking. Computational limitations restrict online motion planning to low-fidelity models. However, planning with low-fidelity models compromises safety, as the dynamic feasibility of resulting references is not ensured. This potentially leads to unavoidable tracking errors that may cause safety-critical constraint violations. Existing frameworks mitigate this safety risk by augmenting safety-critical constraints in motion planning by a safety margin that prevents constraint violations under worst-case tracking errors. However, the methods employed in these frameworks determine the safety margin based on a heuristically selected performance…
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