TRiMM: Transformer-Based Rich Motion Matching for Real-Time multi-modal Interaction in Digital Humans
Yueqian Guo, Tianzhao Li, Xin Lyu, Jiehaolin Chen, Zhaohan Wang, Sirui Xiao, Yurun Chen, Yezi He, Helin Li, Fan Zhang

TL;DR
TRiMM introduces a transformer-based framework for real-time, multi-modal 3D gesture generation in digital humans, combining attention mechanisms, sequence modeling, and gesture retrieval to enable responsive, high-quality co-speech gestures.
Contribution
The paper presents a novel multi-modal framework that achieves real-time 3D gesture synthesis with high accuracy and low latency, addressing limitations of previous methods in speed and long-text comprehension.
Findings
Achieves 120 fps inference speed on consumer GPUs
Maintains 0.15 seconds per-sentence latency
Outperforms state-of-the-art gesture generation methods
Abstract
Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper introduces Transformer-Based Rich Motion Matching (TRiMM), a novel multi-modal framework for real-time 3D gesture generation. Our method incorporates three modules: 1) a cross-modal attention mechanism to achieve precise temporal alignment between speech and gestures; 2) a long-context autoregressive model with a sliding window mechanism for effective sequence modeling; 3) a large-scale gesture matching system that constructs an atomic action library and enables real-time retrieval. Additionally, we develop a lightweight pipeline implemented in the Unreal Engine for experimentation. Our approach achieves real-time inference at 120 fps and maintains a…
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Taxonomy
TopicsHand Gesture Recognition Systems · Human Pose and Action Recognition · Human Motion and Animation
