Innovative Tangible Interactive Games for Enhancing Artificial Intelligence Knowledge and Literacy in Elementary Education: A Pedagogical Framework
Nikolaos Sampanis

TL;DR
This paper introduces a pedagogical framework using tangible interactive games to improve AI knowledge and literacy among elementary students, combining physical activities with AI concepts for effective early education.
Contribution
It presents a novel, scalable approach integrating physical role-playing games to teach core AI principles to young learners, supported by empirical and theoretical insights.
Findings
Enhanced student engagement in AI concepts
Improved understanding of neural networks and decision-making
Framework facilitates effective AI education in early childhood
Abstract
This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI competencies in the 21st century, this study addresses the critical need for age-appropriate, experiential learning tools that demystify core AI concepts for young learners. The proposed approach integrates physical role-playing activities that embody fundamental AI principles, including neural networks, decision-making, machine learning, and pattern recognition. Through carefully designed game mechanics, students actively engage in collaborative problem solving, fostering deeper conceptual understanding and critical thinking skills. The framework further supports educators by providing detailed guidance on implementation and pedagogical objectives, thus…
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Taxonomy
TopicsEducational Games and Gamification · Augmented Reality Applications
