Adaptive Voxelization for Transform coding of 3D Gaussian splatting data
Chenjunjie Wang, Shashank N. Sridhara, Eduardo Pavez, Antonio Ortega, Cheng Chang

TL;DR
This paper introduces an adaptive voxelization-based compression framework for 3D Gaussian splatting data, improving efficiency and quality at multiple bitrates by selectively representing large and small Gaussians.
Contribution
It proposes a novel adaptive voxelization algorithm tailored for 3D Gaussian splatting data, reducing data size and enhancing compression efficiency over uniform voxelization methods.
Findings
Outperforms existing 3DGS compression methods in experiments.
Reduces the number of Gaussians and bitrate needed for encoding.
Maintains high rendering quality with adaptive voxelization.
Abstract
We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed 3DGS models at multiple bitrates in a computationally efficient way. Point cloud voxelization is a discretization technique that point cloud codecs use to improve coding efficiency while enabling the use of fast transform coding algorithms. We propose an adaptive voxelization algorithm tailored to 3DGS data, to avoid the inefficiencies introduced by uniform voxelization used in point cloud codecs. We ensure the positions of larger volume Gaussians are represented at high resolution, as these significantly impact rendering quality. Meanwhile, a low-resolution representation is used for dense regions with smaller Gaussians, which have a relatively lower…
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Taxonomy
TopicsAdvanced Data Compression Techniques
