Verbal Werewolf: Engage Users with Verbalized Agentic Werewolf Game Framework
Qihui Fan, Wenbo Li, Enfu Nan, Yixiao Chen, Lei Lu, Pu Zhao, Yanzhi Wang

TL;DR
This paper introduces Verbal Werewolf, an LLM-based social deduction game system that combines real-time reasoning and speech synthesis to enhance user engagement in verbal Werewolf gameplay.
Contribution
It presents a novel integrated system that eliminates external modules, enabling near real-time, speech-enabled gameplay with advanced LLM reasoning capabilities.
Findings
Significantly improves user engagement over text-only systems.
Operates in near real-time without external decision modules.
Leverages state-of-the-art LLMs for enhanced reasoning.
Abstract
The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social pressures. Social deduction games like Werewolf, traditionally played through verbal communication, present an ideal application for Large Language Models (LLMs) given their advanced reasoning and conversational capabilities. Prior studies have shown that LLMs can outperform humans in Werewolf games, but their reliance on external modules introduces latency that left their contribution in academic domain only, and omit such game should be user-facing. We propose \textbf{Verbal Werewolf}, a novel LLM-based Werewolf game system that optimizes two parallel pipelines: gameplay powered by state-of-the-art LLMs and a fine-tuned Text-to-Speech (TTS) module that…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Artificial Intelligence in Games · AI in Service Interactions
