DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds
Jiaxu Zhang, Xianfang Zeng, Xin Chen, Wei Zuo, Gang Yu, Guosheng Lin, Zhigang Tu

TL;DR
DreamDance introduces a two-step inpainting framework for animating character art with stable, camera-aware scene rendering and pose-aware character integration, resulting in high-quality, consistent animations.
Contribution
It reformulates character animation as camera-aware scene inpainting and pose-aware video inpainting, leveraging large-scale Gaussian fields and a DiT-based model for improved stability and quality.
Findings
Produces high-quality, consistent character animations
Effectively handles complex camera trajectories
Demonstrates generalizability across diverse scenes
Abstract
This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
MethodsBalanced Selection · Inpainting
