Investigating A Geometrical Solution to the Vergence-Accommodation Conflict for Targeted Movements in Virtual Reality
Xiaoye Michael Wang, Matthew Prenevost, Aneesh Tarun, Ian Robinson, Michael Nitsche, Gabby Resch, Ali Mazalek, Timothy N. Welsh

TL;DR
This paper introduces a geometrical, software-based solution to mitigate the vergence-accommodation conflict in VR, improving movement accuracy and user experience by approximately 30%.
Contribution
It proposes a vision-based geometrical model of VAC and implements a shader to correct its effects, enhancing VR interaction accuracy.
Findings
VAC affects online movements with real-time feedback.
The shader correction improved movement accuracy by ~30%.
The model accurately predicts the impact of VAC on movement.
Abstract
While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical environments, leading to performance decrements. One critical challenge in VR development is the vergence-accommodation conflict (VAC), which arises due to the intrinsic constraints of approximating the natural viewing geometry through digital displays. Although various hardware and software solutions have been proposed to address VAC, no commercially viable option has been universally adopted by manufacturers. This paper presents and evaluates a software solution grounded in a vision-based geometrical model of VAC that mediates VAC's impact on movement in VR. This model predicts the impact of VAC as a constant offset to the vergence angle, distorting…
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