TL;DR
MixGS introduces a holistic large-scale scene reconstruction framework that integrates camera pose and Gaussian attributes, achieving state-of-the-art rendering quality with reduced computational costs.
Contribution
It presents a novel holistic optimization method for large-scale 3D scene reconstruction that preserves global scene coherence and local detail without scene partitioning.
Findings
Achieves state-of-the-art rendering quality.
Operates efficiently on a single 24GB GPU.
Reduces computational requirements for large-scale scenes.
Abstract
Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of global scene information and requires complex parameter tuning due to scene partitioning and local optimization. To address these limitations, we propose MixGS, a novel holistic optimization framework for large-scale 3D scene reconstruction. MixGS models the entire scene holistically by integrating camera pose and Gaussian attributes into a view-aware representation, which is decoded into fine-detailed Gaussians. Furthermore, a novel mixing operation combines decoded and original Gaussians to jointly preserve global coherence and local fidelity. Extensive experiments on large-scale scenes demonstrate that MixGS achieves state-of-the-art rendering quality…
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