Learning Recommender Mechanisms for Bayesian Stochastic Games
Bengisu Guresti, Chongjie Zhang, Yevgeniy Vorobeychik

TL;DR
This paper introduces a bi-level reinforcement learning method to design recommender mechanisms in Bayesian stochastic games, effectively balancing social welfare and incentive compatibility.
Contribution
It proposes a novel neural network-based mechanism design approach tailored for Bayesian stochastic games, addressing limitations of previous methods.
Findings
Achieves social welfare comparable to cooperative multi-agent RL baselines.
Provides significantly better incentive properties than existing mechanisms.
Demonstrates effectiveness on multiple repeated and stochastic games.
Abstract
An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms tackle this problem by recommending strategies to players based on their reported type profiles. A key consideration in such mechanisms is to ensure that players are incentivized to participate, report their private information truthfully, and follow the recommendations. While previous work has focused on designing recommender mechanisms for one-shot and extensive-form games, these approaches cannot be effectively applied to stochastic games, particularly if we constrain recommendations to be Markov stationary policies. To bridge this gap, we introduce a novel bi-level reinforcement learning approach for automatically designing recommender mechanisms…
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Taxonomy
TopicsReinforcement Learning in Robotics · Game Theory and Applications · Advanced Bandit Algorithms Research
