4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians
Hidenobu Matsuki, Gwangbin Bae, Andrew J. Davison

TL;DR
This paper introduces 4DTAM, a novel 4D SLAM method that jointly performs non-rigid surface reconstruction and camera tracking using differentiable rendering, Gaussian surface primitives, and a warp-field modeled by an MLP, supported by a new synthetic dataset.
Contribution
It presents the first 4D SLAM approach combining non-rigid tracking and mapping with a new surface representation, deformation modeling, and evaluation dataset.
Findings
Achieves accurate surface reconstruction from monocular streams.
Effectively models complex non-rigid deformations.
Provides a new synthetic dataset for 4D SLAM evaluation.
Abstract
We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by jointly optimizing scene geometry, appearance, dynamics, and camera ego-motion. Although natural environments exhibit complex non-rigid motions, 4D-SLAM remains relatively underexplored due to its inherent challenges; even with 2.5D signals, the problem is ill-posed because of the high dimensionality of the optimization space. To overcome these challenges, we first introduce a SLAM method based on Gaussian surface primitives that leverages depth signals more effectively than 3D Gaussians, thereby achieving accurate surface reconstruction. To further model non-rigid deformations, we employ a warp-field represented by a…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
