Streaming Remote rendering services: Comparison of QUIC-based and WebRTC Protocols
Daniel Mej\'ias, Inhar Yeregui, \'Angel Mart\'in, Roberto Viola, Pablo Angueira, Jon Montalb\'an

TL;DR
This study compares QUIC-based and WebRTC protocols for remote XR rendering, showing QUIC protocols offer significant latency and startup time improvements over WebRTC in Wi-Fi and 5G environments.
Contribution
It provides a comprehensive evaluation of QUIC-based media streaming protocols versus WebRTC for low-latency XR applications, highlighting protocol advantages in different network scenarios.
Findings
QUIC protocols reduce latency by approximately 30%.
QUIC protocols improve connection startup time by around 60%.
The study informs protocol choice for latency-sensitive XR applications.
Abstract
The proliferation of Extended Reality (XR) applications, requiring high-quality, low-latency media streaming, has driven the demand for efficient remote rendering solutions. This paper focuses on holographic conferencing in virtual environments and their required uplink and downlink media transmission capabilities. By examining Media over QUIC (MoQ), Real-time Transport Protocol (RTP) over QUIC (RoQ), and Web Real-Time Communication (WebRTC), we assess their latency performance over Wi-Fi and 5G networks. Improvements of approximately 30% in latency and 60% in connection startup are expected in QUIC-based protocols compared to WebRTC. The experimental setup transmits a remote-rendered virtual experience using real-time video streaming protocols to provide the content to the participant. Our findings contribute to understanding the maturity of streaming protocols, particularly within…
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Taxonomy
TopicsImage and Video Quality Assessment · Cloud Computing and Remote Desktop Technologies · Virtual Reality Applications and Impacts
