RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Chong Zeng, Yue Dong, Pieter Peers, Hongzhi Wu, Xin Tong

TL;DR
RenderFormer introduces a transformer-based neural rendering pipeline that directly generates images from triangle meshes with global illumination, eliminating the need for per-scene training and enabling flexible, high-quality rendering.
Contribution
The paper presents a novel transformer-based rendering pipeline that models both view-independent and view-dependent light transport directly from triangle representations.
Findings
Effective rendering of scenes with complex shapes and lighting.
No per-scene training or fine-tuning required.
High-quality global illumination effects achieved.
Abstract
We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that does not require per-scene training or fine-tuning. Instead of taking a physics-centric approach to rendering, we formulate rendering as a sequence-to-sequence transformation where a sequence of tokens representing triangles with reflectance properties is converted to a sequence of output tokens representing small patches of pixels. RenderFormer follows a two stage pipeline: a view-independent stage that models triangle-to-triangle light transport, and a view-dependent stage that transforms a token representing a bundle of rays to the corresponding pixel values guided by the triangle-sequence from the view-independent stage. Both stages are based on the transformer architecture and are learned with minimal…
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