Pushing Cops and Robber on Graphs of Maximum Degree 4
Harmender Gahlawat

TL;DR
This paper studies a variant of the Cops and Robber game on directed graphs with maximum degree 4, showing that a single cop with push ability can guarantee capture in certain graph classes.
Contribution
It extends previous results by proving that one cop with push ability can win on orientations of 3-degenerate graphs and graphs with maximum degree 4.
Findings
One cop with push ability wins on orientations of 3-degenerate graphs.
One cop with push ability wins on orientations of graphs with maximum degree 4.
The results generalize previous findings on subcubic graphs.
Abstract
\textsc{Cops and Robber} is a game played on graphs where a set of \textit{cops} aim to \textit{capture} the position of a single \textit{robber}. The main parameter of interest in this game is the \textit{cop number}, which is the minimum number of cops that are sufficient to guarantee the capture of the robber. In a directed graph , the \textit{push} operation on a vertex reverses the orientation of all arcs incident on . We consider a variation of classical \textsc{Cops and Robber} on oriented graphs, where in its turn, each cop can either move to an out-neighbor of its current vertex or push some vertex of the graph, whereas, the robber can move to an adjacent vertex in its turn. [Das et al., CALDAM, 2023] introduced this variant and established that if is an orientation of a subcubic graph, then one cop with push ability has a…
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Taxonomy
TopicsGraph Labeling and Dimension Problems · Advanced Graph Theory Research · graph theory and CDMA systems
