TL;DR
This paper introduces a physics-based 3D scene reconstruction method for underwater environments that disentangles object appearance from water effects, improving rendering quality and scene restoration.
Contribution
It proposes a novel Gaussian modeling framework with appearance embeddings and depth-guided optimization tailored for underwater scene reconstruction.
Findings
Significantly improves rendering quality over existing methods.
Enhances scene restoration accuracy in complex underwater environments.
Achieves high-quality novel view synthesis with physically accurate modeling.
Abstract
Novel view synthesis for underwater scene reconstruction presents unique challenges due to complex light-media interactions. Optical scattering and absorption in water body bring inhomogeneous medium attenuation interference that disrupts conventional volume rendering assumptions of uniform propagation medium. While 3D Gaussian Splatting (3DGS) offers real-time rendering capabilities, it struggles with underwater inhomogeneous environments where scattering media introduces artifacts and inconsistent appearance. In this study, we propose a physics-based framework that disentangles object appearance from water medium effects through tailored Gaussian modeling. Our approach introduces appearance embeddings, which are explicit medium representations for backscatter and attenuation, enhancing scene consistency. In addition, we propose a depth-guided optimization strategy that leverages…
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