TL;DR
WeatherEdit is a comprehensive system that enables controllable, realistic weather effects in 3D scenes by combining diffusion-based background editing with a 4D Gaussian field for dynamic weather particles, suitable for autonomous driving simulations.
Contribution
It introduces a novel pipeline integrating diffusion models and a 4D Gaussian field for realistic, controllable weather effects in 3D scenes, addressing previous limitations in weather editing.
Findings
Able to generate diverse weather effects with adjustable severity.
Ensures consistent multi-view and multi-frame weather editing.
Demonstrates effectiveness on multiple driving datasets.
Abstract
In this work, we present WeatherEdit, a novel weather editing pipeline for generating realistic weather effects with controllable types and severity in 3D scenes. Our approach is structured into two key components: weather background editing and weather particle construction. For weather background editing, we introduce an all-in-one adapter that integrates multiple weather styles into a single pretrained diffusion model, enabling the generation of diverse weather effects in 2D image backgrounds. During inference, we design a Temporal-View (TV-) attention mechanism that follows a specific order to aggregate temporal and spatial information, ensuring consistent editing across multi-frame and multi-view images. To construct the weather particles, we first reconstruct a 3D scene using the edited images and then introduce a dynamic 4D Gaussian field to generate snowflakes, raindrops and fog…
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Code & Models
Videos
Taxonomy
MethodsSoftmax · Attention Is All You Need · Adapter · Diffusion
