SeRL: Self-Play Reinforcement Learning for Large Language Models with Limited Data
Wenkai Fang, Shunyu Liu, Yang Zhou, Kongcheng Zhang, Tongya Zheng, Kaixuan Chen, Mingli Song, Dacheng Tao

TL;DR
SeRL introduces a self-play reinforcement learning approach that enables large language models to improve reasoning skills with limited data by generating instructions and rewards internally, reducing reliance on external annotations.
Contribution
SeRL presents a novel self-play RL framework with self-instruction and self-reward modules, effectively training LLMs in data-scarce environments.
Findings
Outperforms existing methods on reasoning benchmarks
Achieves results comparable to high-quality data approaches
Effective in diverse LLM architectures
Abstract
Recent advances have demonstrated the effectiveness of Reinforcement Learning (RL) in improving the reasoning capabilities of Large Language Models (LLMs). However, existing works inevitably rely on high-quality instructions and verifiable rewards for effective training, both of which are often difficult to obtain in specialized domains. In this paper, we propose Self-play Reinforcement Learning (SeRL) to bootstrap LLM training with limited initial data. Specifically, SeRL comprises two complementary modules: self-instruction and self-rewarding. The former module generates additional instructions based on the available data at each training step, employing robust online filtering strategies to ensure instruction quality, diversity, and difficulty. The latter module introduces a simple yet effective majority-voting mechanism to estimate response rewards for additional instructions,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsSpeech and dialogue systems · Topic Modeling · Natural Language Processing Techniques
