Proximal Point Nash Learning from Human Feedback
Daniil Tiapkin, Daniele Calandriello, Denis Belomestny, Eric Moulines, Alexey Naumov, Kashif Rasul, Michal Valko, Pierre Menard

TL;DR
This paper introduces a new Nash learning framework from human feedback that directly models preferences without relying on traditional reward models, providing theoretical convergence guarantees and practical applications to language models.
Contribution
It develops a proximal point-based Nash learning algorithm with convergence guarantees and demonstrates its effectiveness in large language model post-training.
Findings
Proposed a stabilized Nash learning algorithm with convergence guarantees.
Validated the method's empirical performance on large language models.
Analyzed stability limitations of existing policy gradient approaches.
Abstract
Traditional Reinforcement Learning from Human Feedback (RLHF) often relies on reward models, frequently assuming preference structures like the Bradley--Terry model, which may not accurately capture the complexities of real human preferences (e.g., intransitivity). Nash Learning from Human Feedback (NLHF) offers a more direct alternative by framing the problem as finding a Nash equilibrium of a game defined by these preferences. While many works study the Nash learning problem directly in the policy space, we instead consider it under a more realistic policy parametrization setting. We first analyze a simple self-play policy gradient method, which is equivalent to Online IPO. We establish high-probability last-iterate convergence guarantees for this method, but our analysis also reveals a possible stability limitation of the underlying dynamics. Motivated by this, we embed the self-play…
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Taxonomy
TopicsReinforcement Learning in Robotics · Speech and dialogue systems · Topic Modeling
