A Fluorescent Material Model for Non-Spectral Editing & Rendering
Belcour Laurent, Fichet Alban, and Barla Pascal

TL;DR
This paper introduces an analytical, Gaussian-based model for fluorescent materials that enables real-time editing and rendering in non-spectral engines, overcoming previous limitations of expressivity and asset dependency.
Contribution
It presents a novel analytical approach using Gaussian decomposition for fluorescence, allowing flexible, real-time editing and rendering without extensive measured data.
Findings
Accurately reproduces fluorescent appearance with added UV basis.
Enables real-time parameter variations for editing and spatial effects.
Simplified model allows easy creation of fluorescent materials from basic inputs.
Abstract
Fluorescent materials are characterized by a spectral reradiation toward longer wavelengths. Recent work [Fichet et al. 2024] has shown that the rendering of fluorescence in a non-spectral engine is possible through the use of appropriate reduced reradiation matrices. But the approach has limited expressivity, as it requires the storage of one reduced matrix per fluorescent material, and only works with measured fluorescent assets. In this work, we introduce an analytical approach to the editing and rendering of fluorescence in a non-spectral engine. It is based on a decomposition of the reduced reradiation matrix, and an analytically-integrable Gaussian-based model of the fluorescent component. The model reproduces the appearance of fluorescent materials accurately, especially with the addition of a UV basis. Most importantly, it grants variations of fluorescent material parameters…
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