The Optimal Ratio of a Generalized Chaos Game in Regular Polytopes
Christoffer Tarmet

TL;DR
This study explores the optimal scaling ratio in the Generalized Chaos Game for regular polytopes across dimensions, deriving a formula and verifying it through simulations.
Contribution
It introduces a formula for the optimal ratio in the Generalized Chaos Game for regular polytopes in any dimension, supported by computational verification.
Findings
Optimal ratio varies with polytope properties
Derived a universal formula for the optimal ratio
Validated the formula through Python simulations
Abstract
This paper investigates the concept of an optimal ratio for regular polytopes in -dimensional space within the framework of the Generalized Chaos Game. The optimal ratio, , is defined as the value at which the self-similar regions of the resulting fractal touch but do not overlap. Using a series of Python simulations, we explore how the optimal ratio varies across different polytopes, from two-dimensional polygons to three-dimensional polyhedra and beyond. The results, visualized through plots generated for various polytopes and values of the scaling factor , demonstrate that the optimal ratio is not universal but rather depends on each polytope's specific properties. A formula is then derived for determining the optimal ratio for any regular polytope in any dimension. The formula is then experimentally verified using multiple Python programs designed to search and…
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Taxonomy
TopicsMathematical and Theoretical Epidemiology and Ecology Models · Mathematical Dynamics and Fractals · Statistical Mechanics and Entropy
