SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splatting
Shiyun Xie, Zhiru Wang, Yinghao Zhu, Xu Wang, Chengwei Pan, Xiwang Dong

TL;DR
SuperGS introduces a two-stage coarse-to-fine framework with multi-view consistency and uncertainty modeling to enhance high-resolution 3D scene reconstruction from low-resolution inputs, outperforming existing methods.
Contribution
It presents a novel multi-view densification and uncertainty-guided refinement approach for high-resolution 3D scene reconstruction, extending Gaussian Splatting techniques.
Findings
SuperGS achieves superior quality in high-resolution scene reconstruction.
It outperforms state-of-the-art HRNVS methods on multiple datasets.
The method maintains multi-view consistency and detailed scene fidelity.
Abstract
Recently, 3D Gaussian Splatting (3DGS) has excelled in novel view synthesis (NVS) with its real-time rendering capabilities and superior quality. However, it encounters challenges for high-resolution novel view synthesis (HRNVS) due to the coarse nature of primitives derived from low-resolution input views. To address this issue, we propose SuperGS, an expansion of Scaffold-GS designed with a two-stage coarse-to-fine training framework. In the low-resolution stage, we introduce a latent feature field to represent the low-resolution scene, which serves as both the initialization and foundational information for super-resolution optimization. In the high-resolution stage, we propose a multi-view consistent densification strategy that backprojects high-resolution depth maps based on error maps and employs a multi-view voting mechanism, mitigating ambiguities caused by multi-view…
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Taxonomy
TopicsAdvanced Vision and Imaging · Optical measurement and interference techniques · Image Processing Techniques and Applications
MethodsLow-resolution input
