From Entity-Centric to Goal-Oriented Graphs: Enhancing LLM Knowledge Retrieval in Minecraft
Jonathan Leung, Yongjie Wang, Zhiqi Shen

TL;DR
This paper introduces Goal-Oriented Graphs (GoGs), a new framework that improves LLM's procedural reasoning in Minecraft by explicitly modeling goal dependencies, outperforming existing retrieval methods.
Contribution
The paper presents a novel Goal-Oriented Graphs framework that enhances LLM reasoning by explicitly modeling goal dependencies for better multi-step planning.
Findings
GoG significantly improves procedural reasoning in Minecraft.
GoG outperforms GraphRAG and other baselines.
Explicit goal modeling aids in coherent multi-step planning.
Abstract
Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG attempt to bridge this gap, their fragmented entity-relation graphs hinder the construction of coherent, multi-step plans. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and edges encode logical dependencies between them. This structure enables the explicit retrieval of causal reasoning paths by identifying a high-level goal and recursively retrieving its prerequisites, forming a coherent chain to guide the LLM. Through extensive experiments on the Minecraft testbed, a domain that demands robust multi-step planning and provides rich procedural knowledge, we demonstrate that GoG…
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