TL;DR
This paper introduces a new benchmark and dataset for efficient 3D Gaussian Splatting, leveraging AI-based point cloud compression techniques to improve storage and performance in immersive media and autonomous driving applications.
Contribution
It pioneers the integration of AI-based point cloud compression into Gaussian Splatting, proposing GausPcgc and a new dataset for enhanced Gaussian point cloud compression.
Findings
AI-based compression outperforms MPEG G-PCC in speed and efficiency
GausPcgc achieves higher compression ratios for Gaussian point clouds
The framework improves storage without sacrificing rendering quality
Abstract
Recently, immersive media and autonomous driving applications have significantly advanced through 3D Gaussian Splatting (3DGS), which offers high-fidelity rendering and computational efficiency. Despite these advantages, 3DGS as a display-oriented representation requires substantial storage due to its numerous Gaussian attributes. Current compression methods have shown promising results but typically neglect the compression of Gaussian spatial positions, creating unnecessary bitstream overhead. We conceptualize Gaussian primitives as point clouds and propose leveraging point cloud compression techniques for more effective storage. AI-based point cloud compression demonstrates superior performance and faster inference compared to MPEG Geometry-based Point Cloud Compression (G-PCC). However, direct application of existing models to Gaussian compression may yield suboptimal results, as…
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