Multi-Person Interaction Generation from Two-Person Motion Priors
Wenning Xu, Shiyu Fan, Paul Henderson, Edmond S. L. Ho

TL;DR
This paper introduces a graph-based method that leverages two-person motion models to generate realistic, diverse multi-person interactions, improving over prior approaches by reducing artifacts and avoiding repetitive motions.
Contribution
The novel approach decomposes multi-person interactions into pairwise graphs and uses existing two-person motion diffusion models, enabling realistic multi-person interaction synthesis without training new models.
Findings
Outperforms existing methods in reducing artifacts.
Generates diverse multi-person interactions.
Effectively handles complex social motions.
Abstract
Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation…
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