TL;DR
CGS-GAN introduces a novel 3D Gaussian Splatting GAN framework that achieves stable training and high-resolution, 3D-consistent human head synthesis without view-conditioning, overcoming previous limitations in view-dependent quality and consistency.
Contribution
The paper presents CGS-GAN, a new 3D Gaussian Splatting GAN that stabilizes training without view-conditioning and enables high-resolution, 3D-consistent human head synthesis.
Findings
Achieves high-quality 3D human head synthesis at resolutions up to 2048^2.
Demonstrates stable training with multi-view regularization.
Produces consistent 3D reconstructions with competitive FID scores.
Abstract
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To…
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