From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development
Santiago Berrezueta-Guzman, Andrei Koshelev, Stefan Wagner

TL;DR
This paper explores how photogrammetry, especially using RealityCapture, improves game development for VR by enabling faster, more realistic 3D content creation and integration with Unreal Engine, despite some user preference for manual modeling in specific cases.
Contribution
It evaluates RealityCapture's efficiency, accuracy, and integration in VR game development, highlighting its advantages over traditional modeling workflows and discussing future AI-driven enhancements.
Findings
Photogrammetry enhances realism and interactivity in VR assets.
RealityCapture reduces development time while maintaining accuracy.
Users prefer manual models for small, manipulable elements.
Abstract
Photogrammetry is transforming digital content creation by enabling the rapid conversion of real-world objects into highly detailed 3D models. This paper evaluates the role of RealityCapture, a GPU-accelerated photogrammetry tool, in game development of Virtual Reality (VR). We assess its efficiency, reconstruction accuracy, and integration with Unreal Engine, comparing its advantages and limitations against traditional modeling workflows. Additionally, we examined user preferences between designed 3D assets and photogrammetry-generated models. The results revealed that while photogrammetry enhances realism and interactivity, users slightly preferred manually designed models for small, manipulable elements because of the level of detail. However, from a developer perspective, RealityCapture significantly reduces development time while maintaining geometric precision and photorealistic…
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