Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games
Xiaoqing Zhang, Huabin Zheng, Ang Lv, Yuhan Liu, Zirui Song, Xiuying Chen, Rui Yan, Flood Sung

TL;DR
This paper introduces Divide-Fuse-Conquer, a framework that improves reinforcement learning generalization across multiple game scenarios by grouping, specialized training, and parameter fusion, leading to performance comparable to advanced models.
Contribution
The paper proposes a novel Divide-Fuse-Conquer strategy for multi-scenario RL, enhancing generalization by heuristic grouping, specialized training, and parameter fusion.
Findings
Achieved performance comparable to Claude3.5 on 18 TextArena games.
Successfully trained a model with 7 wins and 4 draws.
Demonstrated improved generalization across diverse game scenarios.
Abstract
Large language models (LLMs) have been observed to suddenly exhibit advanced reasoning abilities during reinforcement learning (RL), resembling an ``aha moment'' triggered by simple outcome-based rewards. While RL has proven effective in eliciting such breakthroughs in tasks involving mathematics, coding, and vision, it faces significant challenges in multi-scenario games. The diversity of game rules, interaction modes, and environmental complexities often leads to policies that perform well in one scenario but fail to generalize to others. Simply combining multiple scenarios during training introduces additional challenges, such as training instability and poor performance. To overcome these challenges, we propose Divide-Fuse-Conquer, a framework designed to enhance generalization in multi-scenario RL. This approach starts by heuristically grouping games based on characteristics such…
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Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Educational Games and Gamification
