EVA: Expressive Virtual Avatars from Multi-view Videos
Hendrik Junkawitsch, Guoxing Sun, Heming Zhu, Christian Theobalt, Marc Habermann

TL;DR
EVA introduces a fully controllable, expressive human avatar framework from multi-view videos, enabling independent manipulation of facial expressions, body movements, and gestures with high realism and real-time rendering.
Contribution
The paper presents a novel two-layer avatar model and an expressive template tracking algorithm, improving disentanglement and control over human avatar features compared to prior methods.
Findings
EVA achieves superior rendering quality and expressiveness.
It enables independent control of facial expressions, body, and hand gestures.
Experimental results validate its effectiveness over state-of-the-art approaches.
Abstract
With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential for applications in virtual reality, augmented reality, remote communication, and industries such as gaming, film, and medicine. However, existing methods fail to provide complete, faithful, and expressive control over human avatars due to their entangled representation of facial expressions and body movements. In this work, we introduce Expressive Virtual Avatars (EVA), an actor-specific, fully controllable, and expressive human avatar framework that achieves high-fidelity, lifelike renderings in real time while enabling independent control of facial expressions, body movements, and hand gestures. Specifically, our approach designs the human avatar as a two-layer model: an expressive template geometry layer…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Human Motion and Animation
