Towards Embodied Cognition in Robots via Spatially Grounded Synthetic Worlds
Joel Currie, Gioele Migno, Enrico Piacenti, Maria Elena Giannaccini, Patric Bach, Davide De Tommaso, Agnieszka Wykowska

TL;DR
This paper introduces a synthetic dataset for training vision-language models to perform spatial reasoning, specifically focusing on inferring object distances along the Z-axis, as a step toward embodied cognition in robots.
Contribution
It presents a novel synthetic dataset generated in NVIDIA Omniverse for supervised learning of spatial reasoning tasks relevant to embodied AI.
Findings
Dataset enables supervised learning of spatial reasoning
Focus on inferring Z-axis distance as a foundational skill
Publicly available dataset supports further research
Abstract
We present a conceptual framework for training Vision-Language Models (VLMs) to perform Visual Perspective Taking (VPT), a core capability for embodied cognition essential for Human-Robot Interaction (HRI). As a first step toward this goal, we introduce a synthetic dataset, generated in NVIDIA Omniverse, that enables supervised learning for spatial reasoning tasks. Each instance includes an RGB image, a natural language description, and a ground-truth 4X4 transformation matrix representing object pose. We focus on inferring Z-axis distance as a foundational skill, with future extensions targeting full 6 Degrees Of Freedom (DOFs) reasoning. The dataset is publicly available to support further research. This work serves as a foundational step toward embodied AI systems capable of spatial understanding in interactive human-robot scenarios.
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Taxonomy
TopicsSocial Robot Interaction and HRI · Reinforcement Learning in Robotics · Artificial Intelligence in Games
MethodsFocus
