Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedback
Shishen Lin

TL;DR
This paper introduces a novel evolutionary bandit learning algorithm for two-player zero-sum matrix games with bandit feedback, demonstrating its theoretical sublinear regret and superior empirical performance over classical methods.
Contribution
It presents the first theoretical regret analysis of an evolutionary bandit algorithm in matrix games and introduces extsc{CoEBL}, a method integrating evolutionary algorithms to implement randomised optimism.
Findings
extsc{CoEBL} achieves sublinear regret matching deterministic methods.
extsc{CoEBL} outperforms classical bandit algorithms in benchmarks.
Evolutionary algorithms effectively implement randomised optimism in game learning.
Abstract
Learning in games is a fundamental problem in machine learning and artificial intelligence, with numerous applications~\citep{silver2016mastering,schrittwieser2020mastering}. This work investigates two-player zero-sum matrix games with an unknown payoff matrix and bandit feedback, where each player observes their actions and the corresponding noisy payoff. Prior studies have proposed algorithms for this setting~\citep{o2021matrix,maiti2023query,cai2024uncoupled}, with \citet{o2021matrix} demonstrating the effectiveness of deterministic optimism (e.g., \ucb) in achieving sublinear regret. However, the potential of randomised optimism in matrix games remains theoretically unexplored. We propose Competitive Co-evolutionary Bandit Learning (\coebl), a novel algorithm that integrates evolutionary algorithms (EAs) into the bandit framework to implement randomised optimism through EA…
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Taxonomy
TopicsAuction Theory and Applications · Advanced Bandit Algorithms Research · Game Theory and Applications
