Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems
Babak Badnava, Jacob Chakareski, Morteza Hashemi

TL;DR
This paper introduces a neural-enhanced deep reinforcement learning framework for optimizing rate adaptation and computation distribution in mmWave multi-user 360-degree VR streaming, improving quality and reducing rebuffering.
Contribution
It proposes a novel neural network-based multi-task reinforcement learning approach for joint rate adaptation and computation distribution in mmWave VR streaming systems.
Findings
Achieves 5.21-6.06 dB PSNR gains over state-of-the-art methods.
Reduces rebuffering time by 2.18-2.70 times.
Lowers quality variation by 4.14-4.50 dB.
Abstract
We investigate multitask edge-user communication-computation resource allocation for video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the communication-computation trade-offs that arise herein, we formulate a video quality maximization problem that integrates interdependent multitask/multi-user action spaces and rebuffering time/quality variation constraints. We formulate a deep reinforcement learning framework for \underline{m}ulti-\underline{t}ask \underline{r}ate adaptation and \underline{c}omputation distribution (MTRC) to solve the problem of interest. Our solution does not rely on a priori knowledge about the environment and uses only prior video streaming statistics (e.g., throughput, decoding time, and transmission delay), and content information, to adjust the assigned video bitrates and computation…
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Taxonomy
TopicsImage and Video Quality Assessment · Millimeter-Wave Propagation and Modeling · Video Coding and Compression Technologies
