Learning Driven Elastic Task Multi-Connectivity Immersive Computing Systems
Babak Badnava, Jacob Chakareski, Morteza Hashemi

TL;DR
This paper proposes a learning-based framework for elastic task offloading in multi-user VR systems with multi-connectivity, optimizing energy efficiency and reducing latency using centralized and decentralized methods trained on real network data.
Contribution
It introduces a novel centralized and decentralized reinforcement learning framework for elastic VR task offloading, addressing energy efficiency, latency, and system scalability challenges.
Findings
CPPG reduces latency by 28%.
CPPG decreases energy consumption by 78%.
The methods are effective on real-world network traces.
Abstract
In virtual reality (VR) environments, computational tasks exhibit an elastic nature, meaning they can dynamically adjust based on various user and system constraints. This elasticity is essential for maintaining immersive experiences; however, it also introduces challenges for communication and computing in VR systems. In this paper, we investigate elastic task offloading for multi-user edge-computing-enabled VR systems with multi-connectivity, aiming to maximize the computational energy-efficiency (computational throughput per unit of energy consumed). To balance the induced communication, computation, energy consumption, and quality of experience trade-offs due to the elasticity of VR tasks, we formulate a constrained stochastic computational energy-efficiency optimization problem that integrates the multi-connectivity/multi-user action space and the elastic nature of VR computational…
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Taxonomy
TopicsIoT and Edge/Fog Computing · Virtual Reality Applications and Impacts · Ferroelectric and Negative Capacitance Devices
