Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games
Jinming Zhang, Yunfei Long

TL;DR
This paper introduces a cognitively inspired framework called LPLH that enables Large Language Models to learn and play Interactive Fiction games in a human-like, context-aware manner by integrating structured mapping, action learning, and feedback analysis.
Contribution
The paper presents a novel LPLH framework that guides LLMs to play IF games more interpretably and human-like by incorporating cognitive science principles and structured learning components.
Findings
LPLH improves the interpretability of LLM-based agents in IF games.
The framework enhances decision-making aligned with narrative context.
LPLH demonstrates more human-like gameplay behavior in complex environments.
Abstract
Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making, existing approaches prioritize task-specific performance metrics over human-like comprehension of narrative context and gameplay logic. This work presents a cognitively inspired framework that guides Large Language Models (LLMs) to learn and play IF games systematically. Our proposed **L**earning to **P**lay **L**ike **H**umans (LPLH) framework integrates three key components: (1) structured map building to capture spatial and narrative relationships, (2) action learning to identify context-appropriate commands, and (3) feedback-driven experience analysis to refine decision-making over time. By aligning LLMs-based agents' behavior with narrative intent and…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Multimodal Machine Learning Applications
