L2D2: Robot Learning from 2D Drawings
Shaunak A. Mehta, Heramb Nemlekar, Hari Sumant, Dylan P. Losey

TL;DR
L2D2 introduces a sketch-based interface and imitation learning method enabling humans to teach robots tasks through drawings, reducing effort and increasing data efficiency compared to physical demonstrations.
Contribution
The paper presents a novel sketching interface combined with an imitation learning algorithm that allows scalable, less burdensome robot task teaching using 2D drawings and vision-language augmentation.
Findings
L2D2 enables more demonstrations with less effort.
Robots trained with L2D2 outperform those trained with traditional methods.
L2D2 generalizes well to longer-horizon tasks.
Abstract
Robots should learn new tasks from humans. But how do humans convey what they want the robot to do? Existing methods largely rely on humans physically guiding the robot arm throughout their intended task. Unfortunately -- as we scale up the amount of data -- physical guidance becomes prohibitively burdensome. Not only do humans need to operate robot hardware but also modify the environment (e.g., moving and resetting objects) to provide multiple task examples. In this work we propose L2D2, a sketching interface and imitation learning algorithm where humans can provide demonstrations by drawing the task. L2D2 starts with a single image of the robot arm and its workspace. Using a tablet, users draw and label trajectories on this image to illustrate how the robot should act. To collect new and diverse demonstrations, we no longer need the human to physically reset the workspace; instead,…
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Taxonomy
TopicsRobot Manipulation and Learning · Multimodal Machine Learning Applications · Social Robot Interaction and HRI
