Empowering the Teaching and Learning of Geometry in Basic Education by Combining Extended Reality and Machine Learning
Carlos R. Cunha, Andr\'e Moreira, S\'ilvia Coelho, V\'itor Mendon\c{c}a, Jo\~ao Pedro Gomes

TL;DR
This paper proposes a novel conceptual model combining Extended Reality and Machine Learning to enhance geometry teaching in basic education, aiming to improve student engagement and provide valuable insights for educators.
Contribution
It introduces a new integrated model that leverages XR and ML for geometry education, validated through prototyping as an innovative teaching-learning approach.
Findings
Prototype demonstrates potential to improve geometry learning
Provides useful insights for teachers and students
Innovates traditional geometry teaching methods
Abstract
Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of mathematics has successively suffered from students' learning difficulties, whether due to lack of motivation, low abstraction ability, or lack of new tools for teachers to bring innovation into the classroom and outside it. While it is true that digitalization has entered schools, it often follows a process of digital replication of approaches and materials that were previously only available on physical media. This work focuses on the use of Extended Realities for teaching mathematics, and very particularly in the teaching of geometry, with a proposition of a conceptual model that combines the use of Extended Reality and Machine Learning. The proposed…
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