EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes
Jianlin Guo, Haihong Xiao, Wenxiong Kang

TL;DR
EA-3DGS introduces an adaptive, mesh-based Gaussian representation for outdoor scenes that enhances rendering quality and efficiency, addressing limitations of previous methods in speed, memory, and geometric accuracy.
Contribution
The paper presents a novel adaptive tetrahedral mesh initialization, Gaussian pruning, and structure-aware densification strategies for outdoor scene reconstruction.
Findings
Achieves real-time rendering for outdoor scenes.
Reduces memory usage with vector quantization.
Outperforms existing methods on multiple datasets.
Abstract
Efficient scene representations are essential for many real-world applications, especially those involving spatial measurement. Although current NeRF-based methods have achieved impressive results in reconstructing building-scale scenes, they still suffer from slow training and inference speeds due to time-consuming stochastic sampling. Recently, 3D Gaussian Splatting (3DGS) has demonstrated excellent performance with its high-quality rendering and real-time speed, especially for objects and small-scale scenes. However, in outdoor scenes, its point-based explicit representation lacks an effective adjustment mechanism, and the millions of Gaussian points required often lead to memory constraints during training. To address these challenges, we propose EA-3DGS, a high-quality real-time rendering method designed for outdoor scenes. First, we introduce a mesh structure to regulate the…
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Taxonomy
TopicsRemote Sensing and LiDAR Applications · 3D Surveying and Cultural Heritage · Robotics and Sensor-Based Localization
MethodsPruning
