Between burning and cooling: liminal burning on graphs
Anthony Bonato, Trent G. Marbach, John Marcoux, Teddy Mishura

TL;DR
This paper introduces and analyzes liminal burning, a generalized graph process interpolating between burning and cooling, providing exact values, bounds, complexity results, and exploring various graph families.
Contribution
It defines k-liminal burning, studies its properties on hypercubes and other graphs, and establishes complexity results including PSPACE-completeness.
Findings
Exact cooling number of hypercube is n
Liminal burning numbers for hypercubes are characterized
Liminal burning is PSPACE-complete for k ≥ 2
Abstract
Liminal burning generalizes both the burning and cooling processes in graphs. In -liminal burning, a Saboteur reveals -sets of vertices in each round, with the goal of extending the length of the game, and the Arsonist must choose sources only within these sets, with the goal of ending the game as soon as possible. The result is a two-player game with the corresponding optimization parameter called the -liminal burning number. For , liminal burning is identical to burning, and for , liminal burning is identical to cooling. Using a variant of Sperner sets, -liminal burning numbers of hypercubes are studied along with bounds and exact values for various values of . In particular, we determine the exact cooling number of the -dimensional hypercube to be We analyze liminal burning for several graph families, such as Cartesian grids and products,…
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Taxonomy
TopicsAdvanced Graph Theory Research · Complexity and Algorithms in Graphs · Interconnection Networks and Systems
