Large-Scale Gaussian Splatting SLAM
Zhe Xin, Chenyang Wu, Penghui Huang, Yanyong Zhang, Yinian Mao, Guoquan Huang

TL;DR
This paper presents LSG-SLAM, a large-scale outdoor visual SLAM system using 3D Gaussian Splatting with multi-modality pose estimation, feature warping, and submap management, outperforming existing methods on standard datasets.
Contribution
It introduces a novel large-scale 3D Gaussian Splatting SLAM framework with multi-modality pose estimation, submap scalability, and loop closure optimization for outdoor environments.
Findings
Achieves superior accuracy on EuRoc and KITTI datasets.
Effectively handles large view changes and unbounded scenes.
Outperforms existing Neural and traditional SLAM approaches.
Abstract
The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Modular Robots and Swarm Intelligence · Robotic Path Planning Algorithms
