Enhancing Aerial Combat Tactics through Hierarchical Multi-Agent Reinforcement Learning
Ardian Selmonaj, Oleg Szehr, Giacomo Del Rio, Alessandro Antonucci, Adrian Schneider, Michael R\"uegsegger

TL;DR
This paper introduces a hierarchical multi-agent reinforcement learning framework for simulating and analyzing aerial combat, improving decision-making and training efficiency in complex, multi-agent scenarios.
Contribution
It proposes a novel hierarchical RL approach that separates control and command tasks, enabling scalable training and effective decision-making in simulated air combat.
Findings
Hierarchical structure improves training efficiency.
Framework effectively handles complex flight dynamics.
Empirical results confirm advantages over non-hierarchical methods.
Abstract
This work presents a Hierarchical Multi-Agent Reinforcement Learning framework for analyzing simulated air combat scenarios involving heterogeneous agents. The objective is to identify effective Courses of Action that lead to mission success within preset simulations, thereby enabling the exploration of real-world defense scenarios at low cost and in a safe-to-fail setting. Applying deep Reinforcement Learning in this context poses specific challenges, such as complex flight dynamics, the exponential size of the state and action spaces in multi-agent systems, and the capability to integrate real-time control of individual units with look-ahead planning. To address these challenges, the decision-making process is split into two levels of abstraction: low-level policies control individual units, while a high-level commander policy issues macro commands aligned with the overall mission…
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Taxonomy
TopicsGuidance and Control Systems · Military Defense Systems Analysis
